Unreal C++ Errors – Kelsey 09/15/2023


As we started to include C++ code into our unreal project a lot of errors came up. Our team is a mix of game development and game design students, so the code base was set up in two different ways. We tried to have the visual studios be able to be set up correctly but each way we tried there were different errors that popped up. At first, we couldn’t open the unreal project because it said that some files were missing. Once that problem was solved it wouldn’t let us make a build because of some code files. Anything designers tried to do was affected by what developers had put in.

The main solution to this would be to fix everyone’s visual studios set up and make sure that it is working properly but with the time constraints of getting builds in there isn’t enough time to do that. We tried starting to get some up with visual studios running properly but there were still errors happening. The solution we found to this was to take out code completely. In a future meeting we’re going to set up our code base together to allow for code in the future but for prototyping we are going to stick with blueprints to allow the process of multiple people working on the project to not be stopped. For right now this will improve the user experience because we can get builds out. 

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