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Devlog
Enhanced Input for Inventory -Kelsey 12/13/2023
December 14, 2023
by
lotuslions
Before trying to implement game controller capabilities I had the inventory set up as an action mapping for pressing I on the keyboard. This was set up with a Boolean to either open or close the inven...
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Enemy Projectile Overlapping - Kelsey 12/06/2023
December 07, 2023
by
lotuslions
We had a bug that when an enemy was standing behind another enemy the first enemy's projectile would hit the second and the projectile would disappear as if shooting the other enemy. The functionality...
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Fixing Enemy AI Aiming - Kelsey 11/29/2023
November 30, 2023
by
lotuslions
The enemy AI was currently set up with an arrow projectile that had a set aim rotation that was used to determine the location of where the enemy projectiles would shoot when the enemy attacks. With t...
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Player Model Animation Blueprint - Kelsey 11/15/2023
November 15, 2023
by
lotuslions
I had found a new model for the player character and wanted to be able to use it as a mesh instead of the provided one on unreal. In order to add the mesh it needed to have it's own animation blueprin...
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Enemy Projectiles - Kelsey 11/8/23
November 09, 2023
by
lotuslions
We wanted the enemies to shoot the correct elemental projectile orbs based on which elemental monster they were. Part of this functionality was already done with the player projectile orb as there is...
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Enemy Death Animations -Kelsey 11/1/23
November 01, 2023
by
lotuslions
There was bug of the enemy monsters still getting up and aiming towards the base after the death animation played. The first implementation of the death animations were to disable character movement,...
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Enemy Defense Mechancis - Kelsey 10/13/2023
October 14, 2023
by
lotuslions
The team wanted to set up a defense mechanic for the player laying down a barrier to protect the base from enemies. For this to work the enemies had to be stopped and attack the barriers before contin...
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GPU Driver Crash - Kelsey 09/29/2023
September 30, 2023
by
lotuslions
After the new levels had been added I got a crash anytime I ran it that said that the GPU crashes (shown below). When starting Unreal I had gotten messages about how the NVIDIA driver needed to be upd...
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Enemy AI Mechanics – Kelsey 09/20/2023
September 21, 2023
by
lotuslions
As a team we wanted the enemy AI to target the base and the player. We wanted the enemy to when spawned head for the base and attack the base to take it down. We also wanted that when the player is ne...
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Unreal C++ Errors – Kelsey 09/15/2023
September 15, 2023
by
lotuslions
As we started to include C++ code into our unreal project a lot of errors came up. Our team is a mix of game development and game design students, so the code base was set up in two different ways. We...
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Planning Stage
September 09, 2023
by
lotuslions
Mysti Mayhem is currently in the planning stages. We are setting up our game design document, technical design document, and prepping for our prototype. We will be updating on how the planning and pro...
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